Schwaa's Custom Objects - Installation                     
http://schwaa.0catch.com/
schwaa11@hotmail.com
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All objects for use in Thief II. Haven't been tested in Thief I or Thief Gold.
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bookstacks, Books for Shelf, open book

Contents:
 bookssh1.bin
 bookssh1.bin
 bookssh1.bin 
 bookssh1.bin
 bookssh1.bin
   (these are LGS book objects combined into shelf rows or stacks of books, they all use
    textures that are already in Thief)

 openbook.bin (Studio of Schwaa)
 Binding1.gif (Studio of Schwaa)
 openbook.gif (LGS original texture GraveD10/book.pcx)
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Put the .bin files into ThiefII/obj folder.
Put the .gif files into ThiefII/obj/txt16 folder.

 Open Dromed. Go into the object hiearchy and find an existing object that resembles
the item you want to use. Or create a new item under Physical, this way takes more 
editting but you can get closer to what you want.
Then create and make it in the Dromed like a regular object.

 Open the included HTML folder and index.html file (if included) for easy instructions.
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Objects made by the Jeff Knez at the Studio of Schwaa. Allrights reserved. (C) 2003.
For use in Thief II and Dromed II. No connection to TTLG Studios or Eidos Interactive. 